This character is the result of severals campaigns. He started at level 6 and was recently retired at level 11, when we decided to start with new characters and new adventures. As a result his equipment is a bit arbitrary and worth more than allowed when constructing a new level 11 character. He has the craft wondrous items feat, which would allow to create his equipment for a lower price.
Ghost Sound is one of my favorite spells. It’s a great utility spell, that can be really powerful in many situations. It can be used in combat as well as in role playing. Ghost Sound is a level 0 illusion spell available to bards, sorcerer and wizards. Gnome Magic allows gnomes to use Ghost Sound once per day as a spell like ability. It last 1 round per caster level and produces as much noise as 4 humans per caster level.
I’ve played this character in the previous campaign(s) of our group and it got retired. The idea was to create a strong social character that also fulfills the role of a classical rogue (disabling traps and opening doors). She still has some use in combat, but is very squishy and should stay hidden or behind the tank at any time. Vashta Nerada (name origin) is a female half-elven rogue. She used to work as a courtesan but found people tend to pay more for the possessions of her clients than the clients for her services.
I wanted to add additional mechanics to professions in Pathfinder to give them more meaning. At the moment the only usage of a profession is to earn some money. Occasionally some professions can be used in other ways; for example fixing a cart. These additional mechanics should give players more incentive to pick a profession, instead of spending their points on perception. Cook Preparing a Lavish Meal: To prepare a Lavish Meal you need one pound of fresh ingredients per small or normal creature to feed.
I posted this on reddit a while back, just adding it here for completion. When I plan a campaign, I separate the planning phase in two parts: Planning the main story arc Preparing for a session Planning the main story arc First figure out in which world you play want to play. Who are the big players? Kings, Gods, established heroes, etc. . Create a small list of attributes for every important NPC.