#gamedev progress:
- game world is now rendered with a scaling. Default canvas has a size of 640x360 to nicely scale for common resolutions.
- UI is still rendered at full screen resolution.
- started to rework guest sprite. Choose a sprite size of 32x32 and started work on animation (4 frame walk cycle, 2 frame idle cycle)
- Separated body parts into individual sprites to allow customizing each guest with different skin and cloth colors and hair styles.