Libove Blog

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#gamedev progress:

  • game world is now rendered with a scaling. Default canvas has a size of 640x360 to nicely scale for common resolutions.
  • UI is still rendered at full screen resolution.
  • started to rework guest sprite. Choose a sprite size of 32x32 and started work on animation (4 frame walk cycle, 2 frame idle cycle)
  • Separated body parts into individual sprites to allow customizing each guest with different skin and cloth colors and hair styles.

Screenshot of an unnamed hotel game with new scaling and guest sprite. The guest sprite looks out of place.





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