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https://mastodon.social/@chazh/114371674461039313
Thanks :) wasn't aware of that. For now my implementation is all I need, but will keep this in mind for the next time.
Personal Blog about anything - mostly programming, cooking and random thoughts
https://mastodon.social/@chazh/114371674461039313
Thanks :) wasn't aware of that. For now my implementation is all I need, but will keep this in mind for the next time.
#zig comptime is great!
For implementing a B+Tree I have a bunch of constants which are all calculated based on the page size. At the end I can calculate a (reasonable) max depth of the tree and use this in my code to allocate slices which will always be big enough to hold the entire path to leaf node.
pub const MAX_DEPTH = max_depth_block: {
// max file size on ext4 is 16 TiB
const max_file_size = 16 * 1024 * 1024 * 1024 * 1024;
// this will never be reached as the file also contains the tree
const max_points = max_file_size / POINT_SIZE;
const max_leaf_page = max_points / LEAF_CAPACITY;
// log rounds down -> +1
const max_depth = std.math.log(comptime_int, MAX_LINKS, max_leaf_page) + 1;
break :max_depth_block max_depth;
};
Wrote my first data structure using comptime to replace an ArrayList where the maximum size is known at compile time. As I use it as a stack, it only implements append and pop as that is all I need.
pub fn ConstStack(comptime T: type, size: comptime_int) type {
return struct {
items: [size]T = undefined,
len: usize = 0,
const Self = @This();
pub fn append(self: *Self, item: T) !void {
if (self.len == size) {
return error.OutOfMemory;
}
self.items[self.len] = item;
self.len += 1;
}
pub fn pop(self: *Self) ?T {
if (self.len == 0) return null;
self.len -= 1;
return self.items[self.len];
}
};
}
If we aren't supposed to write our own database, why is it so much fun to do?
I'm currently watching the CMU Database Group Lectures to learn more about #database systems and design. And I just noticed how refreshing it is to learn this way and I somewhat miss being at a university, working into the depth of a topic. Work feels shallow in comparison.
Cooked a large batch of #vegan Bolognese.
#gamedev progress on hotel game:
Not sure if I should be proud or embarrassed about this #rust code :D
// mark building tile
if let Some(mut r) = match game.mouse_action {
MouseAction::BuildGrill => Some(Room::new_grill()),
MouseAction::BuildStairs => Some(Room::new_stairs()),
MouseAction::BuildBedroom => Some(Room::new_bed_room()),
MouseAction::BuildCorridor => Some(Room::new_corridor()),
MouseAction::BuildRestaurant => Some(Room::new_restaurant()),
MouseAction::BuildWineCellar => Some(Room::new_wine_cellar()),
_ => None,
} {
// rendering code
}
Insights from the weekend:
--release
.Letztes Update für: https://blog.libove.org/posts/visualisierung--sonntagsfrage/
Update für: https://blog.libove.org/posts/visualisierung--sonntagsfrage/