Libove Blog

Personal Blog about anything - mostly programming, cooking and random thoughts

#gamedev progress:

  • small refactoring of OcTree to simply change the intersection test function during construction. This allows to choose between accurate or fast functions.
  • OcTree is working now. Only included the static geometry at the moment. Can now ray cast into the scene.

GIF showing correct ray cast collision

#octree #rust





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Reposted by Niko