#gamedev progress on hotel game:
- did some further refactoring to rendering function
- added room highlighting when building new rooms and selecting bed rooms for new guests
Not sure if I should be proud or embarrassed about this #rust code :D
// mark building tile
if let Some(mut r) = match game.mouse_action {
MouseAction::BuildGrill => Some(Room::new_grill()),
MouseAction::BuildStairs => Some(Room::new_stairs()),
MouseAction::BuildBedroom => Some(Room::new_bed_room()),
MouseAction::BuildCorridor => Some(Room::new_corridor()),
MouseAction::BuildRestaurant => Some(Room::new_restaurant()),
MouseAction::BuildWineCellar => Some(Room::new_wine_cellar()),
_ => None,
} {
// rendering code
}