Aligning Player Movement with Camera

In a game with a static camera (looking down at the level) it is important to align the character movement with the camera. Failing to do so creates a distorted input feeling as the input and the actions of the player character don’t correspond to each other. To achieve a correct movement, the directions have to projected from the screen onto the scene. Naive implementations of player movement use the axis of the coordinate system as directions.
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Released 3 Small Asset Packs

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