Libove Blog

Personal Blog about anything - mostly programming, cooking and random thoughts

Tag: uv

#

UV coordinates on pillars and floor working. I've tinkered with UVs for the ceiling surfaces but have not found a solution yet. There are always discontinuities. The ceiling is created with quadratic Bezier triangles.

Any tips would be appreciated.

#3d #graphics #gamedev #geometry #uv

3D rendering of a room with UV debug texture. The ceiling surfaces are still gray.