#gamedev progress:
- reworked animation system to allow drawing instanced animated objects
- each instance has an animation time
- animation matrices are generated as frames
The normals of the animated mesh still look wrong. Not yet sure why.
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#gamedev progress:
The normals of the animated mesh still look wrong. Not yet sure why.
@h4kor How are you transforming the normals? I vaguelly remember something about normals needing to be transformed with the inverse - however, I was never good at tech-art, π So I might be mistaken.
@h4kor Looks like the texture coordinate is on a local axis rather than local to the page?