Libove Blog

Personal Blog about anything - mostly programming, cooking and random thoughts

#gamedev progress:

  • reworked animation system to allow drawing instanced animated objects
  • each instance has an animation time
  • animation matrices are generated as frames

The normals of the animated mesh still look wrong. Not yet sure why.

#shaders #animation #rust

Many animated books in shelves





Interactions

Reply from havchr:

@h4kor How are you transforming the normals? I vaguelly remember something about normals needing to be transformed with the inverse - however, I was never good at tech-art, πŸ™ˆ So I might be mistaken.


(Original Post)

Reply from j5v:

@h4kor Looks like the texture coordinate is on a local axis rather than local to the page?


(Original Post)

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