Libove Blog

Personal Blog about anything - mostly programming, cooking and random thoughts

#gamedev progress:

I've did a larger refactoring of the "level" generation in order to allow infinite levels. Each room is created individually and on creation a number of corridors are created. Each corridor has "portal" at the end connecting to another room. Rooms are only loaded once the player enters a corridor. This way only two rooms have to be loaded at a time.

Walking through the level with debug lighting. You can see the next room popping in once the player enters a corridor