Libove Blog

Personal Blog about anything - mostly programming, cooking and random thoughts

#gamedev progress:

  • Trader implementation: appear regularly at the tavern selling materials for crafting.
  • Adventurers implementation: Have a quest and can be booked into rooms. When the embark on a quest after their stay.
  • Reworked items: previously I had an enum to distinguish between different items. This would become infeasible once I start adding more items. Rework to have a generic item struct.
  • Reworked recipes: similar to items, each recipe is now a struct. The recipe defines the ingredient requirements and a function to generate the resulting item.




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