Libove Blog

Personal Blog about anything - mostly programming, cooking and random thoughts

Tag: rust

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Cleaned up everything a bit and added a floor. All still in debug colors. Next will be to create proper UV coordinates to enable texturing.

#rust #wgpu

Debug rendering of a room with arched ceiling.



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Combined the Delaunay triangulation with the Bezier curves to create the "walls" of a room. Next step will be figuring out how to create surfaces between curves.

#geometry #rust

Screenshot of a 3D mesh with bezier curves sticking out


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Result of some recreational graphics programming:

  • Can load OBJs
  • Flat rendering and controllable camera
  • using #winit and #wgpu in #rust

a low poly iso sphere with random colors



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I've just one-shotted an iterator with a lifetime in #rust. Is this what it feels like when the language finally clicks?



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#gamedev progress on hotel game:

  • did some further refactoring to rendering function
  • added room highlighting when building new rooms and selecting bed rooms for new guests

Not sure if I should be proud or embarrassed about this #rust code :D

// mark building tile
if let Some(mut r) = match game.mouse_action {
    MouseAction::BuildGrill => Some(Room::new_grill()),
    MouseAction::BuildStairs => Some(Room::new_stairs()),
    MouseAction::BuildBedroom => Some(Room::new_bed_room()),
    MouseAction::BuildCorridor => Some(Room::new_corridor()),
    MouseAction::BuildRestaurant => Some(Room::new_restaurant()),
    MouseAction::BuildWineCellar => Some(Room::new_wine_cellar()),
    _ => None,
} {
    // rendering code
}

Screen Recording of my hotel game. It shows the highlighting of available bed rooms and placing new rooms


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Insights from the weekend:

  • Claude Sonnet 3.7 is the first #GenAI I tried out that actually produced usable code. The code is not pretty but it was the first time I was impressed by an AI system being able to produce non-trivial code and being able to adjust it to feedback.
  • I should stop using #python for one off scripts to convert data. The #rust ecosystem has a similar maturity. Building such scripts takes roughly the same time in both languages, but the rust system will finish the job order of magnitudes faster.
  • When your rust program feels slow you probably forget --release.

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#gamedev progress on unnamed hotel game:

  • Spent a lot of time trying to streamline the guest AI code. This is something I still can wrap my head around entirely, partially due to #rust, mainly as this is something I never worked on before.
  • Corridors and doors are now rendered in front of rooms. Rooms are only shown if someone is in them.
  • Added simple buttons as start of UI.
  • It's now possible to place new rooms.

Screenshot of unnamed hotel game