Spent a lot of time trying to streamline the guest AI code. This is something I still can wrap my head around entirely, partially due to #rust, mainly as this is something I never worked on before.
Corridors and doors are now rendered in front of rooms. Rooms are only shown if someone is in them.
Slow progress in the last couple of sessions. I've started to implement employees. Employees work at rooms/stations whenever a guest wants to interact with them (e.g. booking a room). I'm not yet 100% happy with the implementation (blaming my #rust skills).
Additionally implemented a hunger+restaurant prototype.