Libove Blog

Personal Blog about anything - mostly programming, cooking and random thoughts

#gamedev progress:

I've spent the last couple of evenings implementing a #GLTF 2.0 parser to support animations. Today I've achieved the first step towards that goal and can now load meshes from .glb files.

#rust #geometry #dev

Obligatory screenshot showing a Suzanne model inside my game





Interactions

Reply from Belegrade:

@h4kor Hell yeah. Writing a parser is real trench work—seeing the first mesh load is such a satisfying step. Congrats!


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