Libove Blog

Personal Blog about anything - mostly programming, cooking and random thoughts

#gamedev progress:

  • Implemented a loader for OpenRaster files. This allows me to bundle all textures needed by an object in one project file. (inspiration by tsoding)
  • Reworked rendering to use a tint texture instead of a global tint intensity. This allow to have parts of objects untinted.

Game screenshot showing 3 flasks tinted in different colors. The label is not tinted

#rust #wgpu





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