# Published: 2026-09-29 #gamedev progress: Implemented a loader for OpenRaster files. This allows me to bundle all textures needed by an object in one project file. (inspiration by tsoding) Reworked rendering to use a tint texture instead of a global tint intensity. This allow to have parts of objects untinted. #rust #wgpu
Link:WebGPU Data Memory Layout Published: 2026-03-06 Link: https://webgpufundamentals.org/webgpu/lessons/webgpu-memory-layout.html #webgpu #wgpu #rust #wgsl
# Published: 2026-01-09 Worked a bit on my project which currently acts as a dungeon/level generator. Added the ability to use multiple textures for different parts of the room. #gamedev #rust #wgpu
# Published: 2025-11-01 Cleaned up everything a bit and added a floor. All still in debug colors. Next will be to create proper UV coordinates to enable texturing. #rust #wgpu
# Published: 2025-10-19 Result of some recreational graphics programming: Can load OBJs Flat rendering and controllable camera using #winit and #wgpu in #rust