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#gamedev progress:
- started work on UI elements
- Guest will no longer be checked in automatically. Instead the player has to choose a room for them (ideally based on preferences)
Personal Blog about anything - mostly programming, cooking and random thoughts
#gamedev progress:
#gamedev progress:
#gamedev progress on unnamed hotel game:
#gamedev progress:
Guide on how to build a simple ECS in #rust.
#gamedev progress:
Slow progress in the last couple of sessions. I've started to implement employees. Employees work at rooms/stations whenever a guest wants to interact with them (e.g. booking a room). I'm not yet 100% happy with the implementation (blaming my #rust skills).
Additionally implemented a hunger+restaurant prototype.
#gamedev progress:
#gamedev progress:
Wrote function to find all tiles which are reachable from another one. Rooms have now a property to define how they connect to their neighbors.
#gamedev progress
Fixed my 2D camera to correctly transform form screen coords to world coords. Added a debug indicator to show the tile of the mouse.
#gamedev progress:
I'm in the mood for game development again. This is the progress after the second evening on a yet unnamed game.
Not much yet just: