# Published: 2024-12-24 #gamedev progress: Implemented A* for navigation Started implementing the guests #AI. At the moment they only book a room at the reception and then idle in their room. If no room is available they leave. Added further debugging to show path, tasks stack and inventory.
# Published: 2024-12-19 #gamedev progress: Wrote function to find all tiles which are reachable from another one. Rooms have now a property to define how they connect to their neighbors.
# Published: 2024-12-18 #gamedev progress Fixed my 2D camera to correctly transform form screen coords to world coords. Added a debug indicator to show the tile of the mouse.
# Published: 2024-12-17 #gamedev progress: I'm in the mood for game development again. This is the progress after the second evening on a yet unnamed game. Not much yet just: rendering ground rendering rooms I'm currently using #rust and #sdl2