#
#gamedev progress:
- reworked application init to avoid unnecessary
Option<_>wrapping - implemented lectern logic. Books can now only be edited on the lectern.
- started work on saving. Edited books are now stored as txt files and loaded on start.
Personal Blog about anything - mostly programming, cooking and random thoughts
#gamedev progress:
Option<_> wrapping#gamedev progress
Prototype to write in books. I will have to refactor input handling. Currently I'm passing a big struct with the state of each key into the update function. This does not work well for typing.
#gamedev progress:
#gamedev progress:
#gamedev progress:
First text rendered inside of a book!
#gamedev progress:
#gamedev progress:
#gamedev progress:
#gamedev progress:
#gamedev progress: